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Leave it set to 'On' universally and forget about it. On is the same as max pre-rendered frames '1', off is let the game decide. Setting it to Ultra is supposed to reduce latency when you have your game uncapped and you are GPU bound and still only achieving 60-100fps. Battlenonsense did a vid though and showed you can decrease latency even. Low Latency Mode killing cpu. When I run my session, paradoxically if I try the Low Latancy Monitoring with dual low-latency buffers, with the main playback/recording device buffer set to 512, and the Process Buffer size set to Low dropout protection 64 buffer, and utilize "Use Low latency monitoring instead of hardware monitoring" (activating.

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